MMO Champion had a big info dump now that the test servers are live. Nothing’s making me super excited, but PvP will change for shaman without losing too much. I’m also including some changes in the last small patch.
First, some glyphs:
*Glyph of Feral Spirit — Your spirit wolves gain an additional 30% of your attack power.
It’s hard to say how much DPS this will give us. It does increase the utility of ghost wolves significantly by making them heal for more, so it’ll be a great glyph for PvP regardless. I’ll report more when I can test it.
*Glyph of Hex — Increases the damage your Hex target can take before the Hex effect is removed by 20%.
PvP again I assume. It’ll increase the time to break from really quick to… still really quick. Not worth the slot.
*Glyph of Windfury Weapon — Now only 2% boost instead of 5%.
It was also incorrectly still giving attack power as well. I’ll talk about it later, but they’re changing flametongue, so it’s unclear what glyph is best in the next patch. For now, windfury is still pretty good.
*Glyph of Stoneclaw Totem — Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
I think this will give you a 4K or so damage shield. I’ll have to test it to be sure. It sounds really good, but it’ll take practice to use well. The big thing is that it’ll stop you from using tremor totem, so it’ll be situational in PvP.
Class Changes:
*Tremor Totem — Now pulses every 3 seconds.
This was actually hotfixed already. I’m disappointed because they did this right when they said they were going to improve our PvP utility. It’s not the end of the world, but I’m going to miss the near-instant pulses.
*Bloodlust and Heroism – Now puts a debuff on you preventing you from using or gaining the benefits of them for 10 mins. They now have a 5 min cooldown. (Previously had a 5 min debuff with a 10 min cooldown)
Well, it’s a nerf to raids that have two shaman. It’s a kind of buff for ones that have one shaman since they can use bloodlust again after a wipe.
Talents:
*Improved Stormstrike (Tier 8 ) now has a 50/100% chance to grant you 20% of your base mana when you Stormstrike. Stormstrike (Tier 7) now affects the next 4 nature attacks but only lasts 10 secs now. (Previously only affected 2 attacks and lasted 12 secs)
They buffed base stormstrike to have the effects of the current improved stormstrike. I suspect this was added to help shaman in arenas where it’s very hard to get mana back with shamanistic rage. Right now I don’t have enough mana to keep magma totem down, so it’ll be nice to have in raids.
*Unleashed Rage (Tier 6) is now a 3 point talent. It now passively increases your agility by 1/2/3% in addition to causing your critical hits with melee attacks to increase all party and raid members’ attack power by 4/7/10% if within 45 yards of the Shaman. Lasts 10 sec.
Not as good as the original announcement, but still better than it is now. 3% agility will be pretty negligible, but any buff is welcome.
*Toughness (Tier 4) now increases stamina by 2/4/6/8/10% instead of increasing armor value.
A nice buff for PvP shaman. Not much else to say.
*New Talent: Frozen Power, Tier 6, 2 point talent – Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
This could be very helpful in PvP. It’ll be worthless if the root breaks on damage, but it could give us some great utility if it doesn’t. Losing windfury damage is huge, so I’ll have to play around with it to see if I can kill people any better.
If you’re curious, these are the specs I’ll be playing with on the test realm.









